Rules and Regulations

1. All team members with full names, nationality, email addresses, and contact phone numbers will be submitted to play for a team to be registered; all players would be expected to stay with that team for the season duration.

2. A minimum of 6 players must be registered for each team; this will help to keep and maintain a team with enough players to play each week.

3. Changing of teams by a player will be permitted only during the first two weeks of the season, at the mid-season break, or if a team disbands and the player is without a team. The change must be notified to the committee and old captain by email prior to the next match being played. A player can only change once a year and will not be allowed to return to his original team under any circumstances in that calendar year. A player may change teams under special circumstances as long as the proposal of change is submitted to the committee in writing stating the reason for the change, so that the committee can review and make a fair decision on the matter.

4. Before the beginning of the season a list of each teams’ registered members with full names, nationalities, email addresses, and contact phone numbers will be sent to the committee by each captain so that all teams’ players are known to all and any updates will be sent out as they occur.

5. Any team selecting an additional player or players during the season will be permitted but only if that player or players have not participated in any match for any other team after the 2nd week, (subject to rule 3) and the player must be registered with the committee by Thursday noon following the match.

6. It is the Captains responsibility to inform the committee in writing of any players that are to be removed or added to their team’s roster by Thursday noon following the match.

7. A maximum of 14 players can be registered with any team.

8. Any team fielding or adding to more than the maximum 14 registered players will be penalized 1 (one) point for each additional player above the maximum 14.

9. Any team wishing to add another player to their team after the maximum of 14 players has been recorded, must release a player from their team to accommodate the new player. The released player can move to another team subject to rule 3. Under no circumstances can a de-registered player return to his original team.

10. A guest player is defined as a player that does not reside in Saigon, but is visiting for business or holidays. They may play for 1 team only and only play a maximum of 6 times per calendar year (a maximum of 4 times per season). Guest players will count towards the 14 registered players (subject to rule 5, 6, 7, and 8). The team captain must inform the opposite captain before the match and include the name of the player and where they reside on the score sheet.

11. Guest players are not allowed the last two weeks of each season.

12. A minimum of 4 players can make up a team for any match.  In regards to triples and doubles, the shorthanded team can play 1 triple, 2 doubles, 4 singles, and a short-handed team game. The missing player(s) will record a score of 0 (zero) when it is their turn to throw and the leg will proceed on. 

13.  The teams venue must remain their venue for the season, however if a problem arises with the venue for whatever reason then an alternative venue will have to be found. If any team wishes to change their venue for the teams benefit then this will only be allowed at mid-season point, unless the proposal of change is submitted to the committee in writing stating the reason for the change, so that the committee can review and make a fair decision on the matter.

14.  If a team does drop out of the league then the fixture list will be revised to show this change and the new fixture list will be sent to all captains upon completion.

THE GAME

 Definitions

  • Match – shall mean the total play between two teams; sometimes referred to as a ‘game’. A match is divided into Sets.
  • Set – shall mean that part of a match that consists of an odd number of Legs. The winner of a Set is the player winning the majority of Legs in that Set.
  • Leg – shall mean the minimum element of a match in which there is a full round of play with a winner and a loser. A Leg shall constitute a set when there is only 1 Leg. The number of Legs in a Set or must be odd.
  • The winner of the match is the team winning the majority of the Sets in that match.

15.  All league games will only be played on the designated Tuesday.  Teams with matches affected by emergency situations may request for a rescheduled match.  The committee will evaluate and make a ruling on a case by case basis to ensure fair play.   The captain in question must request a postponement from the committee by Thursday noon following the match.

16.  All league matches will commence at 1900 hrs. on the designated Tuesday. However a 15-minute grace period will be allowed to field the minimum required number of players. Good sportsmanship is expected and playing later sets while waiting for late players to arrive is encouraged.

17.  All cup matches will be played at the discretion of the committee, the fixture days will be made to try and suit all concerned outside of the league schedule or where possible within the league schedule.

18.  The format for this season; 2 Triples Sets 701 one Leg each, played one game at a time, 3 Doubles Sets 501 best of 3 Legs, 6 Singles Sets 501 best of 3 Legs, and 1 Team Game Set 1001, 1 Leg (where each team must field all 6 players, if either of the teams do not have all 6 players available, then the team that is short can play the game but must miss a turn for each missing player).

19.  The captains shall then designate their players for the first triples Leg then they will match up the score sheets to determine which players will be playing each other in the triples. Once the first triples are completed, then the same steps would be followed for the 2nd triples Leg, the 3 doubles Sets, the 6 singles Sets and the team game Leg. Once each of the sets has been completed the score details are to be added to the score sheet.

20. If a minimum of four players are not present by 19:15 hrs., then the team that does not have the correct number of players present will forfeit the Match. The team with the minimum of four players will be credited with the win claiming the 3 match points. At the end of the season the average sets/legs won over the season will be added to their total.

21.  For each member whose name has been selected to play and is not available to play their set/leg at the designated time will be deemed as not available and the set/leg will be awarded to the opposing team. A 5 minute grace period is allowed for emergencies (bathroom, phone call, etc.) and good sportsmanship is encouraged in these situations.

22.  Closest to the bull will decide who starts the set. Home team throws first at the bull. A dart which enters the Bull or “25” sector can be removed before the opposing player takes his/her throw. In the event of equal darts the throw shall be retaken, in the reverse order, until a decision is reached. Any dart which does not remain in the board shall be re-thrown immediately and before the opponent takes his/her throw. Once the winner is obtained he/she will throw 1st in Leg 1, 2nd in Leg 2, and if required 1st in Leg 3.

23.   Each player can only play once in each event: one triples, one doubles, one singles, and the team game.

24All Legs must finish on a double. Each Set won will be awarded 1 point to the winning team/player making a maximum of 12 points available for the Match.

25.  All Sets must be played; any Sets not completed will be awarded to the team available to play.

26.  If during any Leg two teams end up on double one, then the following will apply: a maximum of  9 darts will be used in an attempt to check out, if neither team are successful then they will continue throwing for a double one but the bust rule will not apply.

27.  The team that wins the match will receive 3 points. A loss is 0 points, and a draw 1 point for each team.

28.  If there is a tie for 1st place in the league or for a promotion/relegation spot at the end of the season, the tie will be decided by:

  1.     The Set differential (sets won – sets lost)
  2.     The Legs differential (legs won -  legs lost)
  3.     Head to Head winner
  4.     Head to Head Sets differential
  5.     Head to Head Legs differential

29.  All tons, checks, fast checkouts, high finishes, and 180’s will be recorded on the web site www.thesidl.com

30.  Any tons, checks, fast checkouts, and high finishes from any of the singles, doubles, or team knockout competitions will not be credited to the individual or team. 180’s however will be credited to the individual.

31.   The team Knockout competitions will be held on Tuesdays left free for this purpose and will be organized as the season progresses.

MONIES, PENALTIES & SCORESHEETS.

32.    Team registration payment of 300US$ or equivalent in VND (exchange rate at the time of payment will apply) will be paid for each participating team; this payment will be paid no later than the 3rd week of the season. If the fee hasn’t been paid by the team, the team will receive one written warning given to the venue and team captain. If the fee hasn’t been paid by the 4th week of play, the team will be dropped from the league, and all results/stats will be removed. A further bond of $400 will be paid by all new registered teams to the SIDL, should they withdraw before the end of the Spring League they lose their bond, if they play all of the Spring League’s matches they will have half of their bond $200 returned to them mid-season, should they withdraw before the end of the Autumn League they lose their bond, if they play all of the Autumn League’s matches they will have the other half of their bond $200 returned to them at the end of season.

33. Any team that takes four or more players that played for a disbanded team the previous season is obliged to play in the original teams division.

34.  Any team that forfeits three matches in any given season will result in suspension from the darts league unless good reason can be shown to the committee for the forfeits in question.

35.  Any team that gets suspended from the league will be removed from the status sheet and all previous scores that were made from games played will be withdrawn from the status sheet, only the tons, finishes, high finish and any 180’s credited to individual players will remain unchanged if they choose to continue playing darts with another team. The exception to this rule will be if the majority of the team that wants to play forms a new team, then they will continue with the previously gained scores.

36.  Each captain must complete the score sheets after each game; once the match is completed both captains are to sign each other’s score sheet.

37.  The winning team captain will be responsible for submitting the score sheet, this would require the score sheet to be submitted online @ www.thesidl.com by no later than Thursday noon following the Tuesday match. In case of a tied match, it will be the responsibility of the home team captain to submit the score sheet . This will be strictly enforced with a forfeit going in favor of the opposing team if not submitted by noon.

38.  The captains and vice captains will be sent the website link for entering the score sheets prior to the first match.

39.   Once a match score sheet has been uploaded to the website, captain and vice captains will be responsible for informing the statistician of any errors in their team scores. Additionally for any  “New player entries”  in their respective match scores, captains/vice captains will be required to send in the details for such players to the statistician no later than Thursday noon following the Tuesday match (same as # 37 above). New players who are not registered as required above may have their individual scores, tons and checks forfeited from the overall match score.

40.   If a game has not taken place then it will be the responsibility of the showing team’s captain to show this on his or her score sheet and if possible get the signature of the bar owner to verify.

Promotion & Relegation

41. New teams entering the SIDL competition shall commence in the lowest division of the league subject to Rule 33.
42. The SIDL league structure shall always attempt to balance divisions with equal number of teams, trying to maintain a maximum of 24 teams from the league. Should the number of teams fall below 24, the league will work at maximizing the number of teams working from Division 1 to next lower division/s to maintain balance
43. Promotion and relegation shall be best achieved with bottom two (2) teams of a division being relegated to the next lower division and top two (2) teams of a division being promoted to the next higher division.
44. Should circumstances occur where an imbalance is likely to be the outcome of a division or league, the committee will take appropriate action to maintain the balanced structure of the league, including however not limited to adjusting the promotion/relegation rule above.

 Darts Etiquette 

Accusing someone of cheating without proof is never a good plan, but if you find someone’s behavior to be distracting, you can always politely ask them to stop. If he’s taking his time because you like to play quickly, stand well back and don’t hurry to get to the line when he’s done. You can also avoid the whole handshake problem by simply fist-bumping with your non-throwing hand. Some people call it “gamesmanship” and some call it “poor form”. Whichever way you choose to view it, be prepared for it and, more importantly, be prepared how to react to it.

45.  Player Etiquette:

  • • At the oche; don’t stand beside opponent and stare at him/her. Stay well behind the line; don’t shuffle or move around.
  • • Don’t drop or rattle your darts.
  • • Don’t talk to him/her, tell him/her their score or the number he/she needs. If he/she wants help, they can step off the line and ask for you or look at you.
  • • Limit encouragement and gamesmanship to before he/she steps to the line and after his/her turn is over.
  • • In short, do nothing to break a player’s concentration while he is on the line. This applies to opponents and teammates alike.
  • • Have fun and a good time, but remember your manners

46. Scorers Etiquette:

  •  The scorekeeper must not eat, drink, smoke or have conversations during the game that he/she is scoring when a player is throwing their darts.
  •  The scorekeeper must generally be facing the scoreboard/dartboard while the player is throwing.
  •  The scorekeeper must not move or talk while the player is throwing, unless the player asks the scorekeeper to check the score of the dart just thrown. NO LEANING IN to check the position of a dart, unless requested by the player.
  •  The scorekeeper must announce the score of the round of the three darts thrown; after all three darts are thrown.
  • The player must not remove the darts from the board until the scorekeeper announces the score of the round and marks it on the scoreboard AND the player confirms they agree with the announced score. Any disagreement over a round’s score should be resolved BEFORE the darts are removed from the board. If the darts are removed from the board before the disagreement is resolved, the scorekeeper’s announced score will be used. In other words, once the darts are pulled from the board, the score for the round cannot be changed.
  • No corrections to the round score or total game score can be made after the next player throws a dart unless agreed by both players and both captains.
  • While scoring a game, the scorekeeper cannot coach the player from either team in regards to strategy or out combinations, or in any other way.
  • The scorer may announce what has been scored after the first or second dart if requested by the player. The scorer can announce the score remaining (32, NOT double 16) but can NOT advise to checkout combinations.
  • It is the responsibility of the player, or his teammates, to calculate the remaining score when approaching the end of a leg. Do not rely on the scorekeeper to tell you “what’s left” after you have thrown one or two of your three darts.

 

47. If a problem arises from these scorers etiquette rules the following steps should be followed:

  •  Politely ask the scorer to stop the behavior.
  •  Make your captain aware and they should confer with the opposing team captain.
  •  Change the scorer.

48. Once the fixture list is compiled and agreed to by the committee, no changes will be permitted unless the committee feels it necessary to do so.
49. Any disputes will have to be submitted in writing to the committee, either by email, postal or hand delivered, no verbal complaints will be accepted. All people have the opportunity to have their say at the AGM, people who do not show will have to play to the rules and voice your opinion at the next AGM.
50. These rules are to be displayed in each participating bar for all to read.
Sportsmanship
51. Sportsmanship is encouraged among all players and teams. Any disputes should be handled by the captains and the committee. Social media should be avoided for airing grievances against the league, teams, or individual players as it damages the reputation of the league and its sponsors. Any negative posts on the www.thesidl.com website or Facebook SIDL page will be immediately removed and a warning issued to the poster.